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When you confirm a critical hit, you roll for damage once and treat the additional rolls from your critical hit as if you had rolled max. This means that you do not treat rolls that are not multiplied on critical hits as if you has rolled max.
Counterspelling can be done as an attack of opportunity.
Prone is changed.
If one or more allies within reach are targeted by a non-martial effect that comes from a direction, you can move them
to put yourself in the way instead and shield them as an immediate action. You cannot shield allies from homing effects
like magic missile and similar effects.
You take the place of the ally that was closet to the source of the effect and your allies to move to the square
directly behind you. Both you and your allies must be able to move to the resulting locations and you cannot move more
than half your move speed during this move.
Immediately after the effect ends, your allies move to the closest available square until no allies are sharing squares.
You and your shielded allies do not threaten squares until their next turn as you all recover from the sudden shift.
You forgo any saving throw you may have had otherwise as you take the brunt of the damage and allies that you moved are
no longer considered targets of the effect. As you move and shield your allies, you expose yourself to more of the effect
as well. If saving throws are allowed, you must make additional saving throws for each ally that you shielded. Otherwise,
you take the damage each ally shielded would have been hit with without saving throws.
You do not gain the normal benefits of evasion or improved evasion. However, allies with evasion and improved evasion move
more reflexively and require less effort on your part and if you have evasion or improved evation, you move yourself and
your allies more deftly.
Saving Throws
You \ Ally | Normal | Evasion | Improved Evasion |
---|---|---|---|
Normal | Disadvantage x 2 | Disadvantage | Normal |
Evasion | Disadvantage | Normal | Advantage |
Improved Evasion | Normal | Advantage | Advantage x 2 |