Aura faint transmutation; CL 4th; Slot Varies (see text); Price -; Weight 1 lb.
DESCRIPTION
These sturdy hide wraps are 40 in. long and can be wrapped around a medium creature's body to grant the wielder traits stored in them. There are two.
Each wrap can store 10 traits and only one trait an be active at a time for each wrap. Some traits may require multiple body parts to be wrapped and activated.
The following body parts can be wrapped.
Each row of the table describes what body parts can be wrapped and these cannot be separately wrapped unless they are in a different row.
Magic Item Slots Occupied1 | Number of Wraps Required | Time Required to Wrap |
---|---|---|
Head, Headband, Eyes | 1 | 1 min. |
Shoulders, Neck | 2 | 1 min. |
Chest, Body | 2 | 1 min. |
Belt | 1 | 1 round |
Hand, Wrist (forearm)1 | 1 | 1 min. |
Wrist (forearm)1 | 1 | 1 min. |
(Upper Leg)1 | 1 | 1 min. |
Feet, (Lower Leg)1 | 1 | 1 min. |
(Lower Leg)1 | 1 | 1 min. |
1Body parts in parentheses are not formal magic items slots.
Storing a trait in the wrap requires the hide, scale, or feather of a creature the wielder of these wraps partook in slaying.
The wraps must have been worn for the entire duration of the combat.
Within 24 hours of slaying the creature, the wielder must perform an hour long ritual while sewing the piece of the creature onto the wraps.
The trait is chosen at the start of the ritual and is bound to the piece sewed onto the wraps and only one trait can be taken
from a creature.
Valid traits are up to GM discretion and are based on the wielder's stats, not the originating creature's.
Each wrap has 10 slots for traits and each trait takes up a number of slots depending on the type of trait and sacrificed
creature. The trait slots used are fixed dependent on the creature and cannot be lowered for a lower benefit.
Trait | Amount1 | Slots Used | Occupied Areas |
---|---|---|---|
Darkvision | 60 ft. | 1 | Eyes |
See in Darkness | 10 ft. for every 5 HD2 (minimum 10 ft.) | 1 for every 10 ft. | Eyes |
Swim Speed | 10 ft for every 4 HD2 (minimum 10 ft.) | 1 | Feet, Lower Leg or Hand, Wrist, Forearm |
Burrow Speed | 5 ft for every 4 HD2 (minimum 5 ft.) | 1 | Hand, Wrist, Forearm |
Natural Armor3 | +1 per 10 HD2 | 1 per +2 bonus (minimum 1) | Hand, Wrist, Forearm |
Natural Armor3 | +1 per 10 HD2 | 1 per +1 bonus split across two wraps5 | Chest, Body |
Water Breathing | - | 4 | Chest |
Dramalgan's Leap | - | 3 on two wraps (6 total)4,5 | 2 Feet, 2 Lower Leg |
1Up to the amount the creature has.
2This are relative to the pre-adjusted values because I always have to alter the health of creatures to balance encounters.
3This is the type of bonus, not a bonus to existing bonuses of this type.
4This requires a ritual for each wrap, but you may do multiple rituals from one creature unless you exceed the 24 hour time frame.
5Each wrap must be used to activate the trait at all.
Activating a trait takes a full-round action as the piece with the trait overtakes the full length of the wraps, merges with the wielder's body, and transforms into the appropriate body part to grant the trait. The wraps must be wrapped around a relevant part of the body to grant the chosen trait. This activation takes no somatic or verbal components and does not consume the piece with the trait. The wraps stay like this until willingly returned to their original form which takes another full-round action.
CONSTRUCTION REQUIREMENTS
Feats -; Spells -; Special -; Cost -;